![]() The current aperture.png, with the "brick" pattern of horizontal black bars, is based instead on the tube used in the Commodore 1702 monitor, and a similar pattern was present on many arcade monitors of the time. What he is describing is instead an aperture grille pattern, where you have unbroken vertical bands. In reality, different monitors have different aperture masks. This is probably contributing to the moiré effect.ģ) The statement found on the MW forum, "The current bugs and problems with hlsl is that the current apreture.png is not 3 RGB lines like a pixel should be," is false and he or she needs to look at many different kinds of monitors under a magnifying glass in order to make a statement like that. I just need to take the shadow mask-related code from post.fx and move it to occur at the end of focus.fx. With the current code, the shadow mask is applied to the image after it has been "bent" to simulate the optical pincushion effect from the rounded tube face, whereas the shadow mask, being behind the tube glass, would be visibly "bent" in the same geometry as the image. It depends on the dot pitch and dot configuration of the original monitor, but in the majority of monitor manuals that I read from Wells-Gardner and the like, the general rule of thumb is that they had 640 shadow dots on the X axis and 480 on the Y axis.Ģ) The shadow mask is currently applied during the wrong stage. If you plug an arcade PCB into a different arcade monitor, the arcade monitor's physical shadow mask doesn't suddenly grow or shrink to the game's resolution - it's fixed relative to the game resolution. That being said, classic slots with such a good payout potential are difficult to come by, which is a good reason to give it a try.1) As I have said multiple times before, shadow_mask_x_count and shadow_mask_y_count should have no relation to the game's resolution unless you're trying to fudge the settings to reduce moiré. The 9 Masks of Fire might be quite basic, but after all, it belongs to the category of classic slots with a modern twist, so you should not have expected it to be feature-packed in the first place. The free spins can be retriggered an infinite number of times. In the best-case scenario, you will win 30 free spins and a 3x multiplier. If you land 3 shield scatters, the free spins feature is trigerred, and you have to spin a Wheel to determine the number of free spins and the multiplier you win. Fill all positions with wilds and win 2,500x your stake. The diamond is the wild that performs its standard symbol replacement duties. The shield scatter triggers the free spins. The Аfrican mask triggers the cash bonus as long as you land at least 3 of them in one spin. The syмbols you will land on the reels include bells, bars, cherries, 7s, and dollar bills. ![]()
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